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VR Headset Market to grow at 30% CAGR (2024-2030)

Global Virtual Reality Headset Market

The global VR headset market shows promising growth, with opportunities in entertainment, real estate, healthcare, retail, military, and education sectors.

Table Of Contents

According to a market report by Lucintel, the future of the global virtual reality headset market looks promising with opportunities in the entertainment & media, real estate, healthcare, retail, military, and education markets. The global virtual reality headset market is expected to reach an estimated $47 billion by 2030 from $7.4 billion in 2023 at a CAGR of 30% from 2024 to 2030. The major drivers for this market are increasing penetration of virtual reality content in gaming, sports, entertainment and growing demand for VR headset in health care and retail sectors., and increasing in entertainment content.

In this market, standalone, smartphone enabled and PC-connected are the major segments of virtual reality headset market by headset type.

Lucintel forecasts that smartphone enabled virtual reality headset will remain the largest segment over the forecast period due to increasing demand for smartphones gaming.

Within this market, entertainment & media will remain the larger segment due to growth of the gaming industry and increasing development of VR specific games by various gaming enterprises.

Emerging Trends in the Virtual Reality Headset Market

Emerging trends in the virtual reality headset market shaping its future applications and market dynamics
• Increasing Demand for Wireless and Standalone Headsets: More people are buying wireless and standalone VR headsets which offer mobility and convenience without any cables to external devices.
• Advancements in Display Technology: Improved visual fidelity, reduced motion sickness by adopting higher resolution displays, improved FOV, and faster refresh rates.
• AR Integration: Growing integration of augmented reality (AR) features into VR headsets, allowing for mixed reality experiences that blend virtual and real-world elements.
• Emphasis on Ergonomic Design: Comfort during long-term use is now a priority for manufacturers of these gears as this new era calls for more lightweight materials, adjustable head straps and better weight distribution.
• Enterprise Applications: Increased productivity and efficiency through the use of VR headsets in workplaces like corporate training, healthcare simulation, remote collaboration and industrial applications.

Recent Development in the Virtual Reality Headset Market
  • Ongoing innovations and advancements in various sectors of the virtual reality headset market which have been highlighted by recent developments:• Progress in Display Technology: Virtual reality (VR) device makers are combining increased display resolution with higher pixels per inch and refresh rates that increase the vividness of pictures and minimize motion sickness hence rendering them a seamless experience.• Wireless or Standalone Headsets: A shift towards wireless or standalone VR headsets has been observed leading to no need for tethering them to external devices like PCs or gaming consoles. This is useful in that it enables users to move from one point to another while using VR, thus facilitating its adoption across different industries.

    • Ergonomics and Comfort Take Centre Stage: The producer of these products gives priority to ergonomics as well as light weight materials which ensure comfort during extended use. These may include adjustable head bands, improvement in weight distribution and breathable fabrics that prevent fatigue and uneasiness.

    • Inclusion of Augmented Reality (AR) Capabilities: There have been some VR headsets offering AR facilities allowing users overlay computer data or interact physically with their surroundings. Through this combination, these gadgets can now be used in gaming applications unlike before especially training, education, industrial among others.

    • Software Development And Content Creations: Great emphasis is being put on developing high quality V.R content and applications across various sectors such as entertainment, education, healthcare or even corporate training. This also includes partnerships with developers of contents among other things meant to enrich the V.R ecosystem.

    • VR Accessibility And Affordability: Besides price reductions for wider accessibility of VR technology, making it affordable is also being attempted. In addition there are several measures aimed at reducing the costs attached to the purchase of this equipment such as financing options and collaborations with telecoms operators for bundling data plans together with VR services.

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North America will remain the largest region over the forecast period due to rising demand for VR games, growing investment by leading technology companies.

Sony, HTC, Samsung Electronics, Facebook, and Google are the major suppliers in the virtual reality headset market.

This unique research report will enable you to make confident business decisions in this globally competitive marketplace. For a detailed table of contents, contact Lucintel at +1-972-636-5056 or write us at [email protected] To get access of more than 1000 reports at fraction of cast visit Lucintel’s Analytics Dashboard.

About Lucintel

At Lucintel, we offer solutions for you growth through game changer ideas and robust market & unmet needs analysis. We are based in Dallas, TX and have been a trusted advisor for 1,000+ clients for over 20 years. We are quoted in several publications like the Wall Street Journal, ZACKS, and the Financial Times.

Contact:
Roy Almaguer
Lucintel
Dallas, Texas, USA
Email: [email protected]
Tel. +1 972.636.5056

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Roy Almaguer

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